Chapter 1: Discovering Computers 2005

World of Computers & Literacy

 

Computer Revolution

 

Ø       shifts in the way we live.

Ø       shaped society in fundamental ways.

Ø       converted from industrial to 

Ø      information society.

Ø       move from physical labour to brain

Ø      power.

 

World of Computers & Literacy

 

+s of Computer Revolution

Ø       computer retailing

Ø       integrated computers in cars

Ø       24 hour banking 

Ø       spell-check & grammar check

Ø       expert systems

           

-s of Computer Revolution

Ø       replace human

Ø       computer crime & health hazards

 

Computer Literacy & Cyberphobia

Computer Literacy

To have sufficient computer knowledge to prepare you for workplace and living in a computerized society.

Information Literacy

To know how to find, analyze & use information (ie. to be able to gather info from multiple sources, select the relevant ones & organize it into a form.

Cyberphobia

To perceive computers as something mystical.  The irrational fear of and aversion to computers.

 

Uses in Business & Industry - Retail

Ø      P.O.S. (point-of-sale) Terminals

Ø      UPC (Universal Product Code

Ø      Debit Card

Ø      EDI (Electronic data Interchange)

 

Uses in Business & Industry - Banking & Finance

Ø      Stock Market – Program Trading

Ø      EFT (Electronic Funds  Transfer

Ø      ATM (Automated Teller Machine

 

Uses in Business & Industry - Education

Ø      In the Classroom

Ø      Performing Research

Ø      Distance Learning

Ø      Administrative Uses

Ø      Education after School

Ø      Edutainment – Simulating & Actively Involved

 

Values of Computer

Read from text

 

Limitations of Computers

Ø      Need to be Programmed

Ø      Perform limited tasks

Ø      Cannot evaluate intangibles

Ø      Not always the best solution            

 

Categories of Computers - Microcomputer

Ø      desktop, laptop, notebook, palmtop, pocket PC.

Ø      single to a few users

Ø      general purpose, home entertainment & business

Ø      $1,000 & up

 

Categories of Computers - Minicomputer

Ø      its size can fill a closet

Ø      5 to 4,000 users

Ø      retail business & colleges

Ø      $5,000 to $150,000

 

Categories of Computers - Mainframe

Ø      its size can fill a room

Ø      more than 200 but less than 2000 users

Ø      used for large scale information processing.  Examples in banks & airlines

Ø      $300,000 to millions

 

Categories of Computers - Supercomputer

Ø      its size can fill a room

Ø      more than 5,000 users

Ø      used by governments, weapons research  & oil exploration

Ø      Several Millions $

 

The First Computers

Ø      Abacus

Ø      Clockwork Calculator

Ø      Jacquard Loom

Ø      Punched-Card Machine

Ø      Analytical Engine

Ø      1st Digital Computer

 

Early Electronic Computers & The Computer Generations

Ø      1st Generation    1951 - 1959

Ø      2nd Generation   1959 - 1963

Ø      3rd Generation    1963 - 1975

Ø      4th Generation    1975 - Today

Ø      5th Generation     ??